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September 13, 2005
Smart Crash Reports: Beta 6 (Final Candidate)
Just a quick note on the new beta of Smart Crash Reports. Beta 6 is likely to become v1.0 (once we repackage it, change the version number, etc). Notable changes:
Download: http://www.unsanity.net/beta/smartcrashreports-10b6.dmg I'd like to say special thanks to everyone who participated in the beta test, gave us your feedback, comments, and encouragement! Several "semi-big name" developers expressed interest in using SCR with their products, and we hope the list will grow once we kick out 1.0 release. If you are a developer, consider supporting it even if you don't plan on incorporating the install API into your product, given it's pretty easy to do:
Once you've done these steps, if your application crashes and user has Smart Crash Reports installed, you'll magically receive a crash report in the mail. No hidden catch, no strings attached, just free love. ;) Trackback Pings: TrackBack URL for this entry: Related:
Comments
> Why are you routing it through Unsanity? So you don't have to bother implementing your own CGI script. =) Up to you, if you want, you can make the crash reports to be submitted directly to your server, onto your CGI script. If you don't want to go into that hassle, we do it for you. ;) See "How to Make a CGI to Accept Crash Reports On Your Site?" under http://www.unsanity.org/slava/smartcrashreports/SmartCrashReportsAPI/ for more info. Posted by: slava on September 13, 2005 6:33 AMA note about the installer for SmartCrashReports... If I install as a non-admin user, the "Create Installation Log" checkbox does nothing because I do not have write permission to "/Library/Logs/". Shouldn't it write to "~/Library/Logs/" instead? Posted by: Philippe Casgrain on September 13, 2005 7:47 AMLets say there is a huge game, not by Blizzard. Will it cost something to developers? They are completely fed up with crashes because of nature of the game. I advertised this to them using forums. How hard to enable this product in that huge mmorg/simulation game and is it free? Sorry for kind of stupid post, thats because I am not a developer myself :) Ilgaz: no, there is no difference if the product using it is big or small. If we say "free", we mean "free". =) To enable it for any application, see the post itself... it is a matter of adding 4 lines into the application Info.plist file, which is about, mmm, 2 minutes of work for a developer. Posted by: slava on September 14, 2005 10:56 PM |

